MFG-Inspired · Assetto Corsa · Season 01

PROJECT.
GHOST

20 drivers. 20 road cars. One seat per car, earned on track. No ballast, no power cuts — just closed roads, raw pace, and clean racing.

Season 01
Time Attack now open
Odawara Pikes Peak
20 seats · 4 rounds
BoP via tyre width
250–900 HP eligible
Rolling start · 80 km/h
Steam + Discord required
Time Attack now open
Odawara Pikes Peak
20 seats · 4 rounds
BoP via tyre width
250–900 HP eligible
Rolling start · 80 km/h
Steam + Discord required
20seats
One car per driver, full season
4rnds
Every round counts, nothing dropped
900HP
Maximum power output allowed
50pts
Maximum points per race win
The Concept

Road cars.
Private roads.
No excuses.

Project Ghost is the first championship built around the spirit of MF Ghost — road-legal machines on sealed circuits, with nothing between you and the driver in front.

01
Time Attack selection
Your seat is earned on track. Post the fastest time on a car at Odawara Pikes Peak and it's yours for the full season.
02
Community car list
Any member can submit a car. Staff test and approve each mod. 20 confirmed, 20 assigned.
03
BoP through tyres
No ballast, no power cuts. Balance applied through tyre width via a fixed proprietary formula.
04
Green flag, no safety car
Rolling start at 80 km/h, cold tyres. No pit stops. Incidents judged on merit, not a rigid rulebook.
Porsche GT4 RS
Odawara Pikes Peak
Car
Porsche 718 GT4 RS
Circuit
Odawara Pikes Peak
BoP
285/30
Toyota 86 GT 14R
Naruto Skyline
Car
Toyota 86 GT 14R
BoP
280/35
Toyota 86 GT 14R
Seaside Double Lane
Car
Toyota 86 GT 14R
374 HP
1,200 kg
BoP
280/35

Your seat
is waiting.

Connect your Steam and Discord, set your times on Odawara Pikes Peak, and put your name on the grid.

Season 01

Championship
Standings

Pos Driver Car R1R2R3R4 Total
Season not yet started — standings will appear here after Round 1
Time Attack

Leaderboard

0 entries
Pos Driver Lap Time Gap Date & Time
No times recorded yet — be the first on the board.
Season 01

Championship
Cars

Car list pending — submissions under review
Season 01 · 4 Rounds

Championship
Calendar

02
Round 2
Track TBA
Date TBA
TBA
03
Round 3
Track TBA
Date TBA
TBA
04
Round 4
Track TBA
Date TBA
TBA
Weekend Format
Q
Qualifying
2 consecutive laps per driver. Fastest lap sets grid position.
R
Race
40–60 min. Rolling start at 80 km/h. No pit stops. DSQ for pit entry.
P
Points
Top 19 score. 50 down to 1. Pole & fastest lap carry +1 bonus each.
J
Stewarding
Post-race time penalties, calibrated. Deliberate contact = DSQ.
Communiqués 001–007

Regulations

Communiqués
001 — BoP Tyre System
002 — Weekend Format
003 — Points System
004 — Racing Rules
005 — Entry Process
006 — Car Eligibility
007 — Thresholds

001 — Balance of Performance

Tyre width assignment based on each car's power-to-weight ratio. No ballast, no power cuts. Assignments are absolute and permanent.

Tyre WidthAssigned Series
195 mm or narrower55
205–215 mm50
225–235 mm45
245–255 mm40
265–275 mm35
285 mm or wider30

002 — Race Weekend Format

Each round: Qualifying (2 laps per driver, fastest sets grid) then Race (40–60 min, rolling start at 80 km/h). No safety car — red flag only.

SessionDetail
Qualifying2 consecutive timed laps. Fastest single lap = grid position.
Race distance40 min to 1 hour depending on circuit and pace.
StartRolling start at ~80 km/h. No formation lap. Cold tyres.
Max grid20 competitors.

003 — Points System

PositionPoints
1st50
2nd40
3rd32
4th26
5th22
6th19
7th–10th16 / 14 / 12 / 10
11th–19th9 down to 1
Pole Position+1 bonus
Fastest Lap+1 bonus

004 — Racing Rules & Conduct

Incidents assessed from a racer's perspective — not a rigid rulebook. Staff consider speed, positioning, intent, context, and consequence.

All penalties are at staff discretion. Severity is calibrated to the gap between the penalised driver and the car ahead, the nature of the incident, and the overall context.

OffenceSeverityPenalty
Contact causing significant damage or position lossMajorTime penalty — magnitude at staff discretion
Deliberate contact / intentional crashCriticalDSQ + suspension review
Brake testingMajorTime penalty or DSQ depending on consequence
Forcing a car off roadMajorTime penalty or DSQ — staff discretion
Waving / weaving on a straightMajorTime penalty
Corner cutting with advantage gainedMinorPosition give-back or time penalty
Blue flag violationMinorTime penalty
Track limit violation (6th or more)MinorTime penalty — staff discretion
Unsportsmanlike conductVariablePersonal reprimand up to suspension
Repeat offending across roundsCritical1-round suspension or championship ban

005 — Entry Process

Entry earned through Time Attack on Odawara Pikes Peak. Fastest driver on each car wins that seat for the full season. Conflict resolution: driver assigned to their single best time; vacated cars promoted down the result list.

006 — Car Eligibility

CriterionStatus
Road-legal production carRequired
Model year 2010–2026Required
Petrol / gasoline engineRequired
Full hybrid powertrainAllowed
Diesel engineBanned
Full electric powertrainBanned
Purpose-built race carsBanned
High downforce + high powerBanned

007 — Power & Weight Thresholds

ParameterMinimumMaximum
Power Output250 HP900 HP
Kerb Weight1,000 kg2,500 kg

A vehicle outside these thresholds is automatically ineligible. No exceptions. No adjustments.

Broadcast

Live

Coming soon

Live broadcast feature — full build in next update

Season 01

Register

Create your account

Link both accounts to participate. Steam ties your lap times to your profile. Discord syncs your role on the championship server automatically.

Connect with Steam
Required — links your lap times automatically
Connect with Discord
Required — syncs your championship role automatically
You must own a legitimate, unmodified copy of Assetto Corsa.
You must be able to connect to the official Time Attack server.
Clean, respectful driving — on and off track — is required at all times.
Drivers with a known history of deliberate dirty driving may be refused entry.

Championship

Add Car
Manage Cars
Add Track
Manage Tracks

Leaderboard

Manage Times

Season

Seasons
Edit Standings
Add Car
Creates a new championship car. It will appear in the Cars page, Leaderboard filter, and can be linked to AC telemetry.
Fields marked AC Internal Name and AC Skin Folder are used to match incoming UDP lap times from the AC server plugin to the correct car and leaderboard.


Manage Cars
Edit or remove cars from the championship roster. Removing a car also removes it from the leaderboard filters.
No cars added yet
Add Track
Add a circuit to the championship. Tracks appear on the Rounds page and in the Leaderboard season filters.
The AC Track Name and Layout fields must match exactly what the AC server uses — they are used to match incoming UDP lap data to the correct leaderboard entry.
Manage Tracks
Edit or remove tracks. Removing a track does not delete associated leaderboard entries.
No tracks added yet
Manage Times
View and delete individual lap times from the leaderboard.
Select a car to view its times
Seasons
Create and manage championship seasons. Each season gets its own leaderboard scope.
Edit Standings
Manually adjust points for any driver in the championship standings.
Connect to backend to edit standings